Ground beetle insect

Ground beetle insect. Description, features, species, lifestyle and habitat of ground beetle

In the forest, in the summer cottage or in the park, various kinds of insects are often found. Especially beetles, most of which can be attributed to one family — ground beetle.

Description and Features

More than 40 thousand species of this bug are known in the world. In Russia there are more than three thousand species. They belong to the same species, but have significant differences among themselves: in color, size, sometimes in appearance.

As a rule, the color of the beetles is dark, with a bright metallic tint. This is especially noticeable in the sun. Low tide is greenish, blue, golden. Red and red shades are less common.

If you look closely at a metallic tide, you can see that it consists of many thin stripes. It will be difficult for an inexperienced person to distinguish beetles from each other, but a few simple descriptions will help to identify a beetle of the ground beetle family from ordinary insects.

  • ground beetle — a large insect, individual species can reach ten centimeters in length; the body is oval;
  • with a detailed examination of the body of the beetle, you can clearly see the head, separated from the body by the movable cervical region, as well as massive jaws;
  • the beetle has high long legs, consisting of several segments; such paws are perfectly adapted for running on various surfaces, so it is not easy to catch an insect;
  • long, a few centimeters in front, whiskers covered with bristles; mustache serves as ground beetle radar;
  • the front legs are equipped with a kind of notches that serve as an insect brush for cleaning the jaws.

Ground beetle has strong wings, the size of which depends on the habitat. In regions with enough food, wings are rather poorly developed, since there is no need to go a long way in search of food. Rarely are wings used for resettlement, and as unnecessary they very often grow together.

A distinctive feature of the metal pest is the choice of habitat. They prefer areas with high humidity and stable high temperature. That is why ground beetle is most often found in southern Russia, Ukraine and Moldova.

Ground beetle species

In Russia, the largest common species can be safely called Caucasian ground beetle. They live in the northern regions of the Caucasus, mainly in mountainous regions. But you can meet them in the Krasnodar Territory. Do not be afraid of an incomprehensible rustle while sitting in the garden with a cup of tea in your hands.

This beetles had a good rest during the day, and with the onset of dusk rushed into battle. At night, the bugs activate their activity, begin to hunt for worms and small midges, and do not disdain larvae. Favorite habitats of ground beetles are gardens and parks where you can hunt quietly and there is no shortage of food.

The Caucasian ground beetle can be recognized at first glance by its bright bluish, sometimes greenish and violet color. It is noteworthy that this particular type of beetle is listed in the Red Book of the Russian Federation as rapidly decreasing. Back in the 19th century, scientists were actively hunting for beautiful bugs to replenish their personal collection or sell to less successful colleagues, not only in Russia but also abroad.

A rare success will be to find another species of ground beetle — Crimean. Her name speaks for itself. You can find it within the Crimean peninsula, mostly in the southwestern part. However, one desire to get an insect is not enough. You need to have patience and a powerful lantern, because this beetle is a nocturnal resident, and goes hunting only after sunset.

Crimean ground beetle — the bug is quite large. Cases were recorded when the length of his body reached 6 centimeters. Due to its size and hunting talent, the beetle is a dangerous enemy not only for small insects, but also for small lizards. He loves grape snails, so you can meet him, including near the water, in small outfalls.

Caution! This type of beetle can be dangerous for humans. The fact is that in the back of the body near the Crimean ground beetle there are special glands that contain caustic liquid. This is not poison, but the composition of the liquid is aimed at scaring off enemies. The beetle shoots this liquid in the direction of the threat.

The length of the shot can reach two meters and can easily get, for example, in the eyes. If this happens, immediately rinse your eyes or any other affected area with plenty of water and seek medical help. Revenge the bug is not worth it. This ground beetle is in the Red Book as an endangered species.

Ground beetle — the most pathos representative of his kind. Its full name is fragrant odorous. Its average sizes vary from 3 to 4 centimeters. The body of the insect, like its counterparts, has a metallic sheen, but unlike other species, it has a magnificent color.

Most often these are blue-green shades interspersed with golden and copper. He prefers to settle in coniferous and deciduous forests, in parks and gardens, where it is moist and satisfying thanks to the colonies of butterflies and caterpillars living there. It is on them that the handsome bug hunts on dark nights.

Most often, you can meet beauty in the forests of European countries, in Moldova, Belarus, Georgia, and a number of countries in Central Asia. Ground beetle — insect rare, listed in the Red Book of not only Russia but also Europe.

More common types of ground beetles are considered:

It is these types of insect that are widespread in all regions of Russia.

Lifestyle & Habitat

All kinds ground beetles considered ground insects. Most often, they equip themselves with a dwelling under stones, between the roots of trees, among foliage and in thickets of grass. Only a few species of insects are able to build their homes on trees, and then low, at a height of up to two meters.

Despite the fact that beetles are predators, they themselves can easily become prey for birds, so they arrange their shelters in crevices of the bark or between branches. The main conditions for living are high humidity, stable temperature and dense shade.

Recent observations of these bugs have finally convinced scientists that ground beetles live in several families. Small groups of insects allow them to successfully hunt for larger prey, for example, small lizards.

The lifestyle of beetles is mainly nocturnal. At night, all active members of the family go hunting, and with the first rays of the sun go into the shade until evening. Some representatives ground beetles they prefer to be active during the day and «relax» in their shelter at night.

With the onset of cold weather, approximately in the middle of October, beetles burrow deep into the ground, and fall into hibernation, so that with the onset of the first warm spring days they can continue their life again.

Ground beetle inhabits in forests, parks, gardens and household plots, where there is a large accumulation of all kinds of food. Favorite «dishes» of beetles were and remain:

The principle of hunting and capturing prey is extremely simple. When the beetle discovers its “lunch”, a special fluid is activated in the glands hidden in the powerful jaws. The beetle sprinkles its prey with this compound, waits a few minutes, and then takes it for food.

The injected composition immobilizes the insect and softens it into a kind of gruel, which the beetle easily absorbs. After a hearty meal, ground beetle can return to its shelter and not go out for several days in a row — digest food. After complete digestion, after two to three days, the beetle again goes hunting.

Some species, such as amara and oforus, prefer exclusively plant-based foods. Their diet includes leaves, soft parts of plants. Such bugs can harm cultivated plants.

Reproduction and longevity

It is believed that insects live one season. Many — yes, but not a ground beetle. Among insects, this is a long-lived bug. His average life expectancy is about three years. Under good living conditions, beetles can live four to five years. Before becoming an adult, the beetle goes through four stages:

The mating season for ground beetles is in late April — early May. One laying of the female contains about 70-80 eggs. The masonry place has special requirements. It should be very humid, warm and dark. The earth must be fertile, as the people say — «greasy.» The female lays eggs in the ground to a depth of about three centimeters.

It takes about two weeks to turn eggs into larvae. Ground beetle larva reaches quite large sizes, about 2 centimeters. In the first hours, the larvae are white, then during the day each gains black color.

In the form of a larva, ground beetle lives until the end of summer according to the same laws as adult beetles. The larva already has powerful jaws, with which it captures the victim, sprinkles with a specific liquid and eats.

After ingestion of food, the larva can also go into the ground for several days until complete digestion. At the end of summer, the larva in its shelter is covered with a cocoon and falls asleep. The appearance of a full-fledged beetle occurs only in the spring.

The benefits and harms of ground beetles for humans

Ground beetle can be divided into two groups: harmful and beneficial. One of the dangerous species is ground beetle. It belongs to the so-called category of poisonous bugs.

But poisonous is not in the direct sense of the word. Its poison is a caustic chemical compound that is not able to kill a person, but can cause allergic reactions in the form of rash and edema. A burn from such a poison can last on the skin for about three days.

Bread ground beetle can cause serious damage to plants, spoil household utensils and furniture. Thanks to its powerful jaws, the beetle can grind very hard material. The beetle causes serious damage to cereal plants, spoils potted plants, gnawing roots, easily get to vegetable and berry crops.

This ground beetle is a nocturnal resident, therefore, under cover of night, while the owner is sleeping, it can climb onto bags of groats, making holes in them. They easily allow themselves to climb onto the table in search of food crumbs, without fear, they can crawl onto a person.

If such a beetle is found in the house — and you can recognize it by its characteristic dark violet color — it is worthwhile to immediately apply measures. To destroy the pest, modern chemical preparations are used, which can be bought at any disinfection store. If the fight against the beetle is not started in time, its number can grow significantly, and then getting rid of unsolicited residents will be much more difficult.

But there are also positive points. Some species of beetles guard the garden. These are beauties, Crimean ground beetle and «tiger». The favorite food of the Crimean ground beetle is a grape snail. This pest causes irreparable harm to grape crops and berries, spoils ripe fruits, undermines roots that cannot be restored and the plant dies.

Beauticians are happy to see summer residents and gardeners at their sites. Thanks to the predatory skills of this beetle, home gardens and crops are in perfect order. The beetle destroys all kinds of harmful chrysalis and insect larvae. Interestingly, ground beetle larvae are hunters.

Due to their small size, they are not able to destroy large insects, but they cope with small ones with a bang. Another interesting specimen is the tiger ground beetle. It is so named because the structure of its jaws resembles a tiger mouth with sharp huge fangs.

With them, he breaks his prey. The insects that have landed in the jaw of this beetle are doomed to death. A bug lives in the grass and between the clods of the earth. He is in a constant search for food, so once you see it on your site, you can be calm about the safety of the crop.

Ground beetle fighting

Before starting a war with insects, it’s worth clarifying where does ground beetle liveRed Book. After all, certain species are under protection and their elimination can lead to serious consequences. The main halo of rare beetles is the Crimean peninsula, but they can settle in any place suitable for climatic conditions. It is worth comparing the found insect with the ground beetle in the photo and make sure of its «wrecking» status.

Destroying the pest is not so simple. It is necessary to take on this matter with all perseverance and carry out chemical treatment two to three times. Then, once a month, take preventive actions in order to destroy the larvae remaining after the main cleaning.

To destroy beetles, several methods are used simultaneously. For chemical treatment, it is worth buying dichlorvos and karbofos and use them together with a solution of ammonia or vinegar.

Vinegar and ammonia are necessarily dissolved in water in a ratio of 1: 2. Before you start processing the garden or garden, you need to take care of personal safety. Need to purchase:

  • respirator;
  • rubber gloves;
  • plastic glasses with wide arms;
  • special clothes or those that will not be pitied to be disposed of later.

After dry cleaning, all personal protective equipment must be washed in running water, dried and removed to a far corner or disposed of. If the fight against insects will unfold in a residential building, then it is better to start with the processing of food.

It is better to calcinate the cereals in the oven at a temperature of at least 75 degrees and put in airtight dishes. Or subject to a sharp deep freeze. All cabinets, shelves in the pantry and baseboards are treated with a solution of vinegar.

It is recommended to use ammonia or chemical reagents exclusively in those rooms where there is good ventilation. Before processing, all family members and animals must be sent for a walk from home.

After the complete destruction of ground beetles should not calm down. Preventive measures should be carried out quite often, it is almost impossible to destroy an entire colony of pests at a time. Follow the simple instructions:

  • After purchasing products, especially fruits and vegetables, be sure to inspect the product for damage;
  • carry out regular cleaning with vinegar, looking in and carefully washing every corner, especially in dark rooms;
  • store cereals in sealed containers;
  • sometimes work on wooden furniture, pests can settle between the boards.

When starting a fight with a beetle, ground beetle, do not overdo it. It is always worth remembering that such insects occupy an important step in the food chain. The complete destruction of pests can adversely affect not only the plants, but also the larger animals and birds that feed on these beautiful bugs.

Ori and the Will of the Wisps full Xbox One achievements revealed

Source: Microsoft

Microsoft just revealed the Xbox Achievements for Ori and the Will of the Wisps on Xbox Wire. The game features 37 achievements for 1,000 gamerscore. You can take a look at them below. We’ve separated the regular challenges from the secret ones in order to avoid spoilers.

The little spirit Ori is no stranger to peril, but it will take more than bravery to reunite a family, heal a broken land, and discover Ori’s true destiny. Embark on an all-new adventure in this highly anticipated sequel to the award-winning Ori and the Blind Forest.

Regular achievements

Name Description Gamerscore
Tools of the Trade Unlock all Abilities 20
Mad Skills Upgrade all Abilities 60
Fully Slotted Upgrade all Shard Slots 15
Shard Hunter Unlock all Shards 30
Shard Specialist Upgrade all Shards 75
Healthy Max out Life 15
Powerful Max out Energy 15
Cartographer’s Protégé Buy all Maps from Lupo 20
Shrine Bright Complete all Spirit Shrines 30
Lost and Found Find all Collectibles 50
Mark of the Trader Complete the Trade Sequence Quest 20
Completionist Complete every Side Quest 30
Fixer Upper Complete all Wellspring Glades Projects 30
Speed Demon Complete all Spirit Trials 50
Juggling Act Juggle 3 or More Projectiles in the Air for Over 5 Seconds 15
Bring it On Defeat 5 Enemies Without Touching the Ground 15
High and Dry Avoid Touching any Corrupted Water 10
Damage Spike Defeat 3 Enemies with a Single Spike 10
Did I Do That? Defeat 10 Enemies using Environmental Hazards 10
Shardless Beat the Game Without Equipping a Shard 20
Lightless Beat the Game Without Spending any Spirit Light 40
Destiny Complete the Game 50
Hardcore Fan Complete Hard Mode 100
Look at the Time Complete the Game in Under 4 Hours 40
Immortal Complete the Game without Dying 50

Secret achievements

Name Description Gamerscore
Achievement Name Achievement Description Points
Close Call Fend off Howl 5
Take the Bug by the Horn Defeat the Horn Beetle 10
Laser Brain Defeat the Willow Stone 5
Home Sweet Home Reach the Wellspring Glades 15
Let the Waters Flow Clear the Watermill 15
Icy Escape Escape the Avalanche 15
Dark Triumph Fend off Mora 20
Guardian’s Rest Fend off Kwolok 20
Quick Sand Escape the Ruins 15
Stone Cold Defeat Shriek 20
Untouchable Defeat Mora Without Taking any Damage 20
Timely Demise Defeat Kwolok in Under 2 Minutes 20

Ori and the Will of the Wisps will be part of Xbox Game Pass and available for $30 if you don’t want to subscribe to the service.


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Sticky Ichor

Statistics Category Material Type Resource Item ID item_crafting_buggoo
Crafting Material. Found by defeating bugs.

Sticky Ichor is a crafting material dropped by bugs and caterpillars. Used in the crafting of the Dino Tamer, Springy Sporeling, Mounts and Tomes.

It can be uncommonly dropped from enemies in these biomes:

(?): enemies which should drop Sticky Ichor (being crabs, spiders or flying bugs) but for which the Wiki pages don’t mention it.

D&D 5th Edition


Начните набирать текст, чтобы найти заклинание, предмет — да что угодно!


Hit Points

Hit Dice: 1d10 per Ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Ranger level after 1st

Starting Proficiencies

You are proficient with the following items, in addition to any Proficiencies provided by your race or Background.

Starting Equipment

You start with the following items, plus anything provided by your Background.

Table: The Ranger

Level Proficiency
Features Spells
Spell Slots per Spell Level
1st 2nd 3rd 4th 5th
1st +2 Favored Enemy, Natural Explorer
2nd +2 Fighting Style, Spellcasting 2 2
3rd +2 Ranger Archetype, Primeval Awareness 3 3
4th +2 Ability Score Improvement 3 3
5th +3 Extra Attack 4 4 2
6th +3 Favored Enemy and Natural Explorer improvements 4 4 2
7th +3 Ranger Archetype feature 5 4 3
8th +3 Ability Score Improvement, Land’s Stride 5 4 3
9th +4 6 4 3 2
10th +4 Natural Explorer improvement, Hide in Plain Sight 6 4 3 2
11th +4 Ranger Archetype feature 7 4 3 3
12th +4 Ability Score Improvement 7 4 3 3
13th +5 8 4 3 3 1
14th +5 Favored Enemy improvement, Vanish 8 4 3 3 1
15th +5 Ranger Archetype feature 9 4 3 3 2
16th +5 Ability Score Improvement 9 4 3 3 2
17th +6 10 4 3 3 3 1
18th +6 Feral Senses 10 4 3 3 3 1
19th +6 Ability Score Improvement 11 4 3 3 3 2
20th +6 Foe Slayer 11 4 3 3 3 2

Favored Enemy

Beginning at 1st Level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.

Choose a type of Favored enemy: Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, fey, Fiends, Giants, Monstrosities, oozes, Plants, or Undead. Alternatively, you can select two races of Humanoid (such as Gnolls and orcs) as Favored enemies.

You have advantage on Wisdom (Survival) checks to track your Favored enemies, as well as on Intelligence Checks to recall information about them.

When you gain this feature, you also learn one language of your choice that is spoken by your Favored enemies, if they speak one at all.

You choose one additional Favored Enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of Monsters you have encountered on your Adventures.

Natural Explorer

You are particularly familiar with one type of natural Environment and are adept at traveling and surviving in such regions. Choose one type of Favored terrain: Arctic, coast, Desert, Forest, Grassland, Mountain, swamp, or The Underdark. When you make an Intelligence or Wisdom check related to your Favored terrain, your Proficiency Bonus is doubled if you are using a skill that you’re proficient in.

While traveling for an hour or more in your Favored terrain, you gain the following benefits:

  • Difficult Terrain doesn’t slow your group’s Travel.
  • Your group can’t become lost except by magical means.
  • Even when you are engaged in another Activity While Traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you Forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

You choose additional Favored terrain types at 6th and 10th level.


By the time you reach 2nd Level, you have learned to use the magical essence of Nature to cast Spells, much as a druid does.

The Ranger table shows how many Spell Slots you have to cast your Spells of 1st Level and higher. To cast one of these Spells, you must expend a slot of the spell’s level or higher. You regain all expended Spell Slots when you finish a Long Rest.

For example, if you know the 1st-level spell Animal Friendship and have a 1st-level and a 2nd-level spell slot available, you can cast Animal Friendship using either slot.

You know two 1st-level Spells of your choice from the Ranger spell list.

You learn an additional Ranger spell of your choice at each odd numbered level thereafter. Each of these Spells must be of a level for which you have Spell Slots. For instance, when you reach 5th Level in this class, you can learn one new spell of 1st or 2nd Level.

Additionally, when you gain a level in this class, you can choose one of the Ranger Spells you know and replace it with another spell from the Ranger spell list, which also must be of a level for which you have Spell Slots.

Wisdom is your Spellcasting Ability for your Ranger Spells, since your magic draws on your Attunement to Nature. You use your Wisdom whenever a spell refers to your Spellcasting Ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Ranger spell you cast and when Making an Attack roll with one.

Fighting Style

At 2nd Level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.


You gain a +2 bonus to Attack rolls you make with Ranged Weapons.


While you are wearing armor, you gain a +1 bonus to AC.


When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second Attack.

Ranger Archetype

At 3rd Level, you choose an archetype that you strive to emulate, such as the Hunter. Your choice grants features at 3rd Level, and again at 7th, 11th, and 15th level.

Primeval Awareness

Beginning at 3rd Level, you can use your action and expend one Ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your Favored terrain): Aberrations, Celestials, Dragons, Elementals, fey, Fiends, and Undead. This feature doesn’t reveal the creatures’ location or number.

Ability Score Improvement

When you reach 4th Level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Extra Attack

Beginning at 5th Level, you can Attack twice, instead of once, whenever you take the Attack action on Your Turn.

Land’s Stride

Starting at 8th level, moving through nonmagical Difficult Terrain costs you no extra Movement. You can also pass through nonmagical Plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, you have advantage on Saving Throws against Plants that are magically created or manipulated to impede Movement, such those created by the Entangle spell.

Hide in Plain Sight

Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, Plants, soot, and other naturally occurring materials with which to create your camouflage.

Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking Actions. Once you move or take an action or a Reaction, you must camouflage yourself again to gain this benefit.


Starting at 14th level, you can use the Hide action as a Bonus Action on Your Turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.

Feral Senses

At 18th level, you gain preternatural Senses that help you fight creatures you can’t see. When you Attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your Attack rolls against it. You are also aware of the location of any Invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t Blinded or Deafened.

Foe Slayer

At 20th level, you become an unparalleled Hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the Attack roll or the damage roll of an Attack you make against one of your Favored enemies. You can choose to use this feature before or after the roll, but before any Effects of the roll are applied.

Ranger Archetypes

A classic expression of the Ranger ideal is the Hunter.


Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of The Wilderness. As you walk the Hunter’s path, you learn specialized Techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering Giants and terrifying Dragons.

Hunter’s Prey

At 3rd Level, you gain one of the following features of your choice.

Colossus Slayer: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon Attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.

Giant Killer: When a Large or larger creature within 5 feet of you hits or misses you with an Attack, you can use your Reaction to Attack that creature immediately after its Attack, provided that you can see the creature.

Horde Breaker: Once on each of your turns when you make a weapon Attack, you can make another Attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

Defensive Tactics

At 7th level, you gain one of the following features of your choice.

Escape the Horde: Opportunity Attacks against you are made with disadvantage.

Multiattack Defense: When a creature hits you with an Attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

Steel Will: You have advantage on Saving Throws against being Frightened.


At 11th level, you gain one of the following features of your choice.

Volley: You can use your action to make a ranged Attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have Ammunition for each target, as normal, and you make a separate Attack roll for each target.

Whirlwind Attack: You can use your action to make a melee Attack against any number of creatures within 5 feet of you, with a separate Attack roll for each target.

Superior Hunter’s Defense

At 15th level, you gain one of the following features of your choice.

Evasion: When you are subjected to an effect, such as a red dragon’s fiery breath or a Lightning Bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Stand Against the Tide: When a Hostile creature misses you with a melee Attack, you can use your Reaction to force that creature to repeat the same Attack against another creature (other than itself) of your choice.

Uncanny Dodge: When an attacker that you can see hits you with an Attack, you can use your Reaction to halve the attack’s damage against you.

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