Destruction Synonyms, Destruction Antonyms


Synonyms for destruction

  • annihilation
  • carnage
  • elimination
  • eradication
  • extermination
  • extinction
  • loss
  • massacre
  • murder
  • ruin
  • slaughter
  • abolition
  • bane
  • crushing
  • dissolving
  • downfall
  • end
  • extinguishing
  • extirpation
  • havoc
  • invalidation
  • liquidation
  • overthrow
  • ravaging
  • ruination
  • sacking
  • shattering
  • slaying
  • subjugation
  • subversion
  • undoing
  • wreckage
  • wrecking
  • abolishing
  • assassinating
  • crashing
  • disintegrating
  • disrupting
  • invalidating
  • subverting

Antonyms for destruction


This time the Romans decided to be thorough in their work of destruction.

The unfit brought in for strength are weakness and destruction.

When the fire was vanquished, it had practically completed its work of destruction.

As for that precocious damsel, she would run no least risk of destruction by the satyr.

All that fiendish cruelty and the demon of destruction could do was done.

Amid the din and dust little but destruction can be discerned.

He urged them to rise and join in the destruction of the white invaders.

We know right from wrong because the destruction is plain in human experience.

Dumb with fright, the boys stood and looked at the destruction.

Let us realize with holy satisfaction the destruction of Satanic power.


This page lists all of the Powers in Skyrim and the Dragonborn expansion, both Greater and Lesser, as well as all of the abilities available to the player. Powers and abilities are special magical capabilities that are innate to your character. Some are granted by your race; others are received by activating Standing Stones, reading Black Books DB , becoming a vampire or werewolf, equipping certain items or completing certain quests. Greater Powers have no Magicka cost, but can only be used once per day. Lesser Powers may or may not use Magicka, but they can be used as often as you like. Abilities are magical effects that are permanently active.

Dragon Shouts are listed on a separate page.

Greater Powers Edit

Your available Greater and Lesser Powers are listed in the magic menu under «Powers». To use a power you must first equip it, which it assigns it to the Dragon Shout/Power button. Each Greater Power can only be used once per game day.

Name Spell ID Description Notes
Adrenaline Rush 00 0e40ce Stamina regenerates 10x faster for 60 seconds. Redguard racial power
Ancestor’s Wrath 00 0e40d4 For 60 seconds, opponents that get too close take 8 points per second of fire damage. Dunmer racial power
Battle Cry 00 0e40c3 Targets flee for 30 seconds. Nord racial power
Beast Form 00 092c48 Take on the form of a werewolf. Werewolf power
Berserker Rage 00 0aa026 You take half damage and do double damage for 60 seconds. Orc racial power
Command Animal 00 0e40cf Make an animal an ally for 60 seconds. Bosmer racial power
Dragonskin 00 0aa022 Absorb 50% of the magicka from hostile spells for 60 seconds. Breton racial power
Dread Cloak 00 0ed0a9 For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second. Not available in game
Embrace of Shadows 00 088821 You can become invisible. Improved night vision for 180 seconds. Vampire power
Highborn 00 0e40c8 Regenerate magicka faster for 60 seconds. Altmer racial power
Histskin 00 0e40d5 Invoke the power of the Hist to recover health ten times faster for 60 seconds. Argonian racial power
Mora’s AgonyDB xx 031842 Summons a field of writhing tentacles that lasts 30 seconds and poisons foes who enter it. Acquired from the Black Book The Hidden Twilight
Mora’s BoonDB xx 01e7f7 Fully restores your Health, Magicka and Stamina.* Acquired from the Black Book The Hidden Twilight
Mora’s GraspDB xx 031844 Targets are frozen between Oblivion and Tamriel for 30 seconds, and immune to all damage. Acquired from the Black Book The Hidden Twilight
Nightingale Strife 00 0f1987 Instantly absorb 100 points of Health from the target. Reward from Darkness Returns.
Nightingale Subterfuge 00 0f1986 People and creatures in the spell’s area of effect will attack anyone nearby for 30 seconds. Reward from Darkness Returns.
Omen of WardingDB xx 01e803 You take no falling damage for 15 seconds. Only available via Console.
Polymorph Skeever 00 06e205 Take on the form of a skeever. Not available in game
Ring of Hircine 00 0f8306 Take on the form of a werewolf. Werewolf power
Secret of ArcanaDB† xx 01e7fd Spells cost no magicka for 30 seconds. Acquired from the Black Book Filament and Filigree
Secret of ProtectionDB xx 01e800 You take half damage for 30 seconds. Acquired from the Black Book Filament and Filigree
Secret of StrengthDB xx 01e7fa Power attacks cost no stamina for 30 seconds. Acquired from the Black Book Filament and Filigree
Shadowcloak of Nocturnal 00 017122 For 120 seconds you automatically become invisible while sneaking. Reward from Darkness Returns.

  • Within the duration, any actions done while sneaking will turn you visible but allow you to toggle back into sneak to turn invisible again. After this duration, the player may enter invisibility/visibility at will but the effect will stop when sneaking and interacting with something.
    • This bug is fixed by version 4.1.5 of the Unofficial Skyrim Special Edition Patch. (details)
Stop RuneDB xx 01ed9a Cast on a nearby surface, it explodes for[sic]and freezes the target in place for 10 seconds. Only available via Console.
Summon KarstaagDB†† xx 024812
xx 029709
xx 02970a
Summons Karstaag to fight for you for 120 seconds. You may only use this ability 3 times, and only while outdoors. Reward from the quest Summoning Karstaag
Summon Spectral Assassin 00 0618c6 Summonsthe ghost of the legendary assassin Lucien Lachance to fight by your side, until he’s defeated. Reward from Bound Until Death.
The Ritual Stone 00 0e7329 Temporarily reanimates corpses in the immediate area. Activate the Ritual Standing Stone
The Serpent Stone 00 0e5f61 Target is paralyzed for 5 seconds and takes 25 points of damage over 5 seconds. Activate the Serpent Standing Stone
The Shadow Stone 00 0e732a Invisibility for 60 seconds. Activating an object or attacking will break the spell. Activate the Shadow Standing Stone
The Tower Stone 00 0e7328 Unlock any expert or lower lock once per day. Activate the Tower Standing Stone
Vampire’s Seduction 00 0c4de2 Creatures and people up to level 8 won’t fight for 30 seconds. Vampire power
Vampire’s Servant 00 0ed0a4 Reanimate a weak dead body to fight for you for 60 seconds. Reanimate, 6 pts for 60 seconds
Reanimate Secondary Effects for 60 seconds
00 0ed0a5 Reanimate a more powerful dead body to fight for you for 60 seconds. Reanimate, 13 pts for 60 seconds
Will not turn the raised body to ashes when it’s killed.
00 0ed0a6 Reanimate a powerful dead body to fight for you for 60 seconds. Reanimate, 21 pts for 60 seconds
Will not turn the raised body to ashes when it’s killed.
00 0ed0a7 Reanimate a very powerful dead body to fight for you for 60 seconds. Reanimate, 30 pts for 60 seconds
Fortified Healing, 1 pt for 60 seconds
Will not turn the raised body to ashes when it’s killed
Voice of the Emperor 00 0e40ca Calms nearby people for 60 seconds. Imperial racial power

Single-use Greater Powers DB Edit

Each power is acquired by activating a cleansed stone which grants a single use. Activate the stone again to reacquire the power.

Name Spell ID Description Notes
Bones of the Earth xx 01df9f Caster ignores 80% of all physical damage for 30 seconds. Single use, then must be reacquired at the Earth Stone. Acquired at the Earth Stone
Conjure Werebear xx 01dfa4
xx 0322b2
Summons a Werebear for 60 seconds wherever the caster is pointing. Single use, then must be reacquired at the Beast Stone. Acquired at the Beast Stone. The werebear will be active for 120 seconds with the appropriate Conjuration perk.
North Wind xx 01dfa5 Targets take 20 points of frost damage for 10 seconds, plus Stamina damage. Single use, then must be reacquired at the Wind Stone. Acquired at the Wind Stone
Root of Power xx 01dfab All spells cost 75% less to cast for 60 seconds. Single use, then must be reacquired at the Tree Stone. Acquired at the Tree Stone
Sun Flare xx 01df9c A 100 point fiery explosion centered on the caster. Does more damage to closer targets. Single use, then must be reacquired at the Sun Stone. Acquired at the Sun Stone
Waters of Life xx 01dfa7 Heals everyone close to the caster 200 points. Single use, then must be reacquired at the Water Stone. Acquired at the Water Stone

Lesser Powers Edit

Your available Lesser and Greater Powers are listed in the magic menu under «Powers». To use a power you must first equip it, which it assigns it to the Dragon Shout/Power button. Unlike Greater Powers, each Lesser Power can be used an unlimited number of times per day.

Not available in game: power is added in werewolf form, but unusable since you can’t access your powers menu. Power is equipped on a hand like a spell.

Name Spell ID Description Notes
amiibo (?) Use an amiibo to summon something useful. You never know what’s going to come through when you use it. This power is only available in the Nintendo Switch version of the game. The lowercase name is intentionally stylized. A glowing circle will appear when you cast it at the ground, enabling in-game compatibility with Nintendo’s «amiibo» figures. See the section on amiibo compatibility for more information.
Bardic Knowledge DB xx 029f12 Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies. Acquired from the Black Book Untold Legends
Black Market DB xx 01eec6 Summons a Dremora merchant for 15 seconds. Acquired from the Black Book Untold Legends. Has 2000 gold, unaffected by Speech perks.
Breath of Nchuak DB xx 03b00d Draws upon stamina to release a scorching blast of steam that deals 15 points of damage per second. Acquired by wearing the Visage of Mzund
Frostmoon Instinct DB xx 035b1b Slows time for 20 seconds. Activated when entering beast form while wearing the Ring of Instinct
Howl of the Pack 00 0cf79d Summons two spectral pack members to aid in combat Acquired by praying to the Totem of Brotherhood during the Totems of Hircine Quest
Night Eye 00 0aa01d Improved night vision for 60 seconds. Khajiit racial power
Night Eye 00 06b10e Improved night vision for 60 seconds.
Secret Servant DB xx 01ff21 Summons a Dremora butler for 15 seconds to carry your excess items. Acquired from the Black Book Untold Legends. Can carry up to 248 units in weight.
Vampire’s Sight 00 0c4de1 Improved night vision for 60 seconds. Vampire power
Vampire Lord DG xx 00283b Transform into a Vampire Lord. Use the Revert Form power to change back. Vampire Lord power

Abilities Edit

Abilities are constant-effect characteristics, which are listed in the magic menu under «Active Effects» (along with enchantments, diseases, and other active effects). The abilities are listed in the Active Effects menu according to the name of the underlying magical effect. This means that abilities are listed under their name only in cases where the ability has a unique effect that shares the same name as the ability. Cases where the ability is known to be listed under a different name (e.g. Agent of Mara is listed under «Resist Magic») are mentioned in the following table.

Name Spell ID Description Notes
Agent of Dibella 00 10a766 You do more combat damage to the opposite sex.

  • 10% more melee damage
Reward from The Heart of Dibella.
Agent of Mara 00 0cc79a 15% Resist Magic. Reward from The Book of Love.
Listed in Active Effects menu under «Resist Magic».
Ancient Knowledge 00 10eb60 Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster. Reward from Unfathomable Depths. (See Bugs.)
Ahzidal’s Genius DB xx 027332 Increases your Enchanting skill by 10 points. Acquired from wearing any four relics of Ahzidal
Boethiah’s Blessing 00 081183 You are able to move more quietly, and opponents that get too close take 5 points poison damage per second. Added by wearing Ebony Mail
Claws 00 0aa01e Khajiit claws do 15[sic]points of damage. Khajiit racial bonus
Although the in-game text says that claws do 15 points of damage, the actual effect magnitude is only 12 points; see Claws for further information.
Added by wearing the Ring of The BeastDG .
Champion of the Night 00 0f5b54 Illusion spells cast by a Vampire are 25% more powerful. Vampire bonus
Companion’s Insight DB xx 01e7f5 Your attacks, shouts, and destruction spells do no damage to your followers when in combat. Acquired from the Black Book The Winds of Change
Detect Ash Source DB xx 01961a When close enough, identifies the source of the ash spawn attacks on Tel Mithryn. Acquired from wearing Neloth’s Ring of Tracking during the quest Old Friends
Dragon Infusion 00 0f5ffa Dragons do 25% less melee damage. Effect from Esbern’s Potion
Dragonborn Flame DB xx 02647d When your Fire Breath Shout kills an enemy, a fire wyrm emerges from their corpse to fight for you for 60 seconds. Acquired from the Black Book Epistolary Acumen
Dragonborn Force DB xx 02647b Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies. Acquired from the Black Book Epistolary Acumen
Dragonborn Frost DB xx 02647e Your Frost Breath Shout encases foes in ice for 15 seconds. Acquired from the Black Book Epistolary Acumen
Eternal Spirit 00e827d While Ethereal, you recover health 25% faster. Meditation on the Words of Power — choose Feim.
Eternal Spirit is only visible on the Active Effects menu when the character is Ethereal.

  • Cannot simultaneously have this and the Force Without Effort or The Fire Within abilities.
The Fire Within 00e8282 Fire Breath shout deals 25% more damage. Meditation on the Words of Power — choose Yol.

  • Cannot simultaneously have this and the Eternal Spirit or Force Without Effort abilities.
Force Without Effort 00e8281 You stagger 25% less and foes stagger 25% more. Meditation on the Words of Power — choose Fus.

  • Cannot simultaneously have this and the Eternal Spirit or The Fire Within abilities.
Highborn 00 105f16 High Elves are born with 50 extramagicka. Altmer racial bonus

Listed in Active Effects menu under «Fortify Magicka».

Imperial Luck 00 0eb7eb Anywhere gold coins might be found, Imperials always seem to find a few more. Imperial racial bonus
Lover’s Insight DB xx 01e7f3 Do 10% more damage and get 10% better prices from people of the opposite sex. Acquired from the Black Book The Winds of Change
Magic Resistance 00 0aa01f Your Breton blood grants a 25% resistance to magic. Breton racial resistance

Listed in Active Effects menu under «Resist Magic».

The (Only) 5 Fears We All Share

When we know where they really come from, we can start to control them.

Posted Mar 22, 2012


President Franklin Roosevelt famously asserted, «The only thing we have to fear, is fear itself.»

I think he was right: Fear of fear probably causes more problems in our lives than fear itself.

That claim needs a bit of explaining, I know.

Fear has gotten a bad rap. And it’s not nearly as complicated as we try to make it. A simple and useful definition of fear is: An anxious feeling, caused by our anticipation
of some imagined event or experience.

Medical experts tell us that the anxious feeling we get when we’re afraid is a standardized biological reaction. It’s pretty much the same set of body signals, whether we’re afraid of getting bitten by a dog, getting turned down for a date, or getting our taxes audited.

Fear, like all other emotions, is basically information. It offers us knowledge and understanding—if we choose to accept it.

And there are only five basic fears, out of which almost all of our other so-called fears are manufactured. These are:

  1. Extinction—the fear of annihilation, of ceasing to exist. This is a more fundamental way to express it than just «fear of death.» The idea of no longer being arouses a primary existential anxiety in all normal humans. Consider that panicky feeling you get when you look over the edge of a high building.
  2. Mutilation—the fear of losing any part of our precious bodily structure; the thought of having our body’s boundaries invaded, or of losing the integrity of any organ, body part, or natural function. Anxiety about animals, such as bugs, spiders, snakes, and other creepy things arises from fear of mutilation.
  3. Loss of Autonomy—the fear of being immobilized, paralyzed, restricted, enveloped, overwhelmed, entrapped, imprisoned, smothered, or otherwise controlled by circumstances beyond our control. In physical form, it’s commonly known as claustrophobia, but it also extends to our social interactions and relationships.
  4. Separation—the fear of abandonment, rejection, and loss of connectedness; of becoming a non-person—not wanted, respected, or valued by anyone else. The «silent treatment,» when imposed by a group, can have a devastating effect on its target.
  5. Ego-death—the fear of humiliation, shame, or any other mechanism of profound self-disapproval that threatens the loss of integrity of the self; the fear of the shattering or disintegration of one’s constructed sense of lovability, capability, and worthiness.

These can be thought of as forming a simple hierarchy, or «feararchy»:

Think about the various common labels we put on our fears. Start with the easy ones: fear of heights or falling is basically the fear of extinction (possibly accompanied by significant mutilation, but that’s sort of secondary). Fear of failure? Read it as fear of ego-death. Fear of rejection? That’s fear of separation, and probably also fear of ego-death. The terror many people have at the idea of having to speak in public is basically fear of ego-death. Fear of intimacy, or «fear of commitment,» is basically fear of losing one’s autonomy.

Some other emotions we know by various popular names are just aliases for these primary fears. If you track them down to their most basic levels, the basic fears show through. Jealousy, for example, is an expression of the fear of separation, or devaluation: «She’ll value him more than she values me.» At its extreme, it can express the fear of ego-death: «I’ll be a worthless person.» Envy works the same way.

Shame and guilt express the fear of—or the actual condition of—separation and even ego-death. The same is true for embarrassment and humiliation.

Fear is often the base emotion on which anger floats. Oppressed people rage against their oppressors because they fear—or actually experience—loss of autonomy and even ego-death. The destruction of a culture or a religion by an invading occupier may be experienced as a kind of collective ego-death. Those who make us fearful will also make us angry.

Religious bigotry and intolerance may express the fear of ego-death on a cosmic level, and can even extend to existential anxiety: «If my god isn’t the right god, or the best god, then I’ll be stuck without a god. Without god on my side, I’ll be at the mercy of the impersonal forces of the environment. My ticket could be canceled at any moment, without a reason.»

Some of our fears, of course, have basic survival value. Others, however, are learned reflexes that can be weakened or re-learned.

That strange idea of «fearing our fears» becomes less strange when we realize that many of our avoidance reactions—turning down an invitation to a party if we tend to be uncomfortable in groups; putting off a doctor’s appointment; or not asking for a raise—are instant reflexes that are reactions to the memories of fear. They happen so quickly that we don’t actually experience the full effect of the fear. We experience a «micro-fear»—a reaction that’s a kind of shorthand code for the real fear. This reflex reaction has the same effect of causing us to evade and avoid as the real fear. This is why it’s fairly accurate to say that many of our so-called fear reactions are actually the fears of fears.

When we let go of our notion of fear as the welling up of evil forces within us—the Freudian motif—and begin to see fear and its companion emotions as information, we can think about them consciously. And the more clearly and calmly we can articulate the origins of the fear, the less our fears will frighten us and control us.

Albrecht, Karl. «Practical Intelligence: the Art and Science of Common Sense.» New York: Wiley, 2007.

Thanks for such an

Thanks for such an illuminating article. In Georgia O’Keefe’s declining years she had a live-in aide who kept a diary of their daily affairs and conversations and had it published after O’Keefe’s death. One thing that O’Keefe said really resonated with me: «I have been absolutely terrified my whole life and I have never let it stop me from doing what I wanted to do.»

Great article! Great moment in history!

F.D.R.’s First Inaugural Speech: Nothing to fear

An exceptionally worthy perspective

I read your post on Psychology today blog. It was enlightening. It explains many things in a new perspective. Thank you very much Sir.

that’s deep
one of the best articles i read about fear
thank you 🙂

This is such a great article.

This is such a great article. Thank you for posting it. It really put fears into perspective for me. For years, I have had a list of fears that I could never pinpoint which one was plaguing me the most so I could properly deal with it: fear of rejection, fear of the unknown, fear of failure, fear of success. But you really broke it down. I also like how you said that fear is just information. I’m one of those who thinks that fear is a monster holed up in my head. But viewing it as information makes it less threatening and that it’s just simply there to provide us with what we need to know, like all other information that we store. Thanks again!

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