Lumberjack beetles or barbel beetles > Insects
Lumberjack beetles or barbel beetles
- 1 Lumberjack beetles or barbel beetles
- 2 Barbel Diet
- 3 Farming
- 4 Contents
- 5 Farm Animals [ edit | edit source ]
- 6 Gardening [ edit | edit source ]
- 7 Gardening (Mobile) [ edit | edit source ]
- 8 Greenhouse [ edit | edit source ]
Lumberjack beetles are also called barbel. This is a large family of beetles. One of the main features of these beetles, as well as their hallmark, is the segmented long mustache. Mustache can be longer than the body itself, sometimes 2-5 times.
The total number of rough estimates is about 26 thousand species, but this figure is not accurate, since new species are discovered every year. Lumberjacks are numerous throughout the world.
For the most part, these beetles are medium in size, but there are giants who are the largest beetles on earth. One of the largest members of the family is a titan lumberjack living in South America. The length of his body reaches 167 millimeters. Another huge beetle — large-tooth olenorogy, also living in South America, reaches a length of 169 millimeters. The largest European beetle is a barbel carpenter, growing up to 6 centimeters in length. And the largest Russian barbel beetle, the Ussuri relic barbel, reaches 11 centimeters.
Many woodcutter beetles are capable of making powerful creaking sounds, which they reproduce by friction of the ribs on the prothorax against the ribbed surface of the mesothorax. Some species, such as the lumberjacks living in the Hawaiian Islands, reproduce sounds by rubbing the hips of their hind legs against the elytra. Beetles make these sounds during danger in order to scare away the enemy.
Incredibly huge giant lumberjack from the family of barbel (Cerambycidae).
Lumberjack beetles are very diverse in size, shape, color, the presence of outgrowths and spikes.
The color can be almost anything: from white and pale yellow to black and metal.
Often on the body of lumberjack beetles there are drawings of stripes, spots and bandages of different colors and sizes.
Each species of woodcutter beetle is unique.
The steppe barbel often has melanism (a completely black color).
Most often, the males have a longer mustache than the females, and the upper jaws are more elongated. The abdomen is sharper. The color is also different.
Dimorphism can be so strong that females and males of the same species can be completely different. In females, the body is more massive and larger. There are also differences in the size and shape of the pronotum.
Adults feed on needles, leaves and pollen, sometimes they can eat up the bark. They begin to eat bark before the mating season, this precedes the development of germ cells. Many lumberjacks flock to flowing tree sap.
Lumberjack beetles feed on tree bark and tree sap.
Flight time depends on the weather and habitat. In the south, flight begins in spring, and in the middle lane, most species appear in June-July. In Central Asia, there are species in which flight occurs in early autumn.
Most lumberjacks that feed on flowers are active during the day, and they are most mobile during the hot season. And some species, on the contrary, are active in the evening and even at dusk, and during the day they rest in shelters. In some species, females are more likely to migrate, while in others, males.
The color of some barbel is very amazing and unusual.
These bugs fly quite hard, especially for large species. Only a few species of woodcutter beetles fly smoothly and quickly.
Barbel is not uncommon in interspecific crossing; registered interspecific hybrids exist.
In most species of barbel, the development cycle takes 1-2 years. All types of barbel pass through the following stages: egg, larva, pupa, imago. The difference is only in the behavior during the mating season and masonry methods.
Lumberjack larvae live in trees and feed on bark.
Lumberjack beetles lay eggs on the surface of the substrate. Larvae can develop in wood, in the stems of herbaceous plants, and in the soil. But more typical of these beetles is the larval development in wood. There are species that settle only in trees of a certain species, but most often they are characterized by a wide range of forage species.
For many species, primitive masonry is characteristic when the female does not care about the offspring at all. But the laying process can be more complicated, for example, the female makes a notch on a thin branch of aspen, lays one egg in it and covers it with shavings from the bark. Then she nibbles the shoot, with time it withers, and when the larva emerges from the egg, it falls away.
In species with a two-year developmental process, at the end of summer, the larva drills wood in depth and overwinters in this course, and returns to the bark in spring, feeds there, and pupates in autumn. In lumberjacks with a one-year development cycle, the larva also spends winter in the depths of the wood, and in summer, an adult beetle gnaws on the bark and goes outside. In species developing in the roots, the cockle stage takes place in the ground.
Lumberjack beetles can be very small, and some species, such as the giant lumberjack, grow larger than a palm.
There is a diverse and complex relationship between larvae and fungi. Larvae need proteins that are too few in wood. The fungus Mycelium permeates wood and processes it into protein-rich hyphae. This wood is more attractive to lumberjack larvae.
As a rule, males appear a little earlier than females in the spring; after mating, they soon die. And the life of the females continues until they make a laying. This process can stretch for 2-3 months.
Typically, woodcutters have pronounced sexual dimorphism — their females are much smaller than males.
Barbel is a fairly ancient family. Representatives of these beetles lived in the Jurassic period. The first forms of these beetles developed in the Upper Jurassic, and the whole family came from them. These primary forms had much in common with leaf beetles. In the Tertiary period, beetles began to populate trees and acquired species diversity. In the middle of the Tertiary period, herbaceous plants form, and beetles appear, living in stems and soil. In the Quaternary period, icing occurred, in connection with which a significant part of the species died. The tertiary relict fauna is preserved in the Far East, so there is a variety of barbel.
Large oak barbel (Cerambyx cerdo).
Lumberjacks are important in the food chain. Various birds and parasitic insects eat larvae and pupae. Birds, reptiles and small mammals eat imago.
Lumberjack beetles play a sanitary role as they recycle dead wood. Their role is especially important in cutting down windbreaks, since they accelerate the process of decomposition of dead wood, thereby freeing up space for new shoots.
In addition, barbel is a pollinator for many flowering plants. The imago of some species spend most of their life on flowers, so the pollination efficiency is higher in comparison with classical pollinators.
Establishing a farm helps survivors or tribes become self-sufficient. Crops can be used to feed survivors and majority of tamed herbivore creatures that in return produce: eggs or feces. There are plenty of ‘farm animals’ or creatures like dinos that will bring benefits as you tend to them.
Farm Animals [ edit | edit source ]
During the time in Ark, most Survivors learned that coexistence has benefits. Domesticating or Taming dinos helps in many ways: carrying heavy loads of resources like wood or metal, gathering food, protection from other dangerous creatures. Each creature can be effectively utilized and not every one of them needs to be a fighter or heavy lifter.
Its recommended after taming these creatures is to place them in a confined area either fenced off or a structure that acts like a barn or stables to protect them from wandering away or being attacked.
Equus [ edit | edit source ]
The Equus is a horse in Ark and with a Equus Saddle and Lasso a player riding the Equus can use the Lasso to catch and pull a small or medium size creature quickly away to be fed and tamed. Equus can be good for rescuing another player who may have fallen into a deep pit. They are easy to tame by riding on their backs or passively with Rockarrots. As well the saddle offers a toolkit that works like a mobile Mortar and Pestle, with the addition of the lasso engram.
Parasaur [ edit | edit source ]
Parasaurs are among other creatures the player will most likely encounter early in the game. Known for their skittish nature of running from anything that they consider dangerous. Their cowardly nature has good reasons to explain this spontaneous behavior, due to their ability to sense dangerous creatures from a distance. The Survivor can implement this instinct by setting the tame parasaur into a Turret-mode to see where the nearby danger or intruder is. The parasaur will signal its owner who may then prepare their defenses.
Eggs, Meat and Fertilizer [ edit | edit source ]
Dodo and the Terror Bird
- Dodos and Terror Birds are the chickens of Ark. Both lay eggs, are easy to breed and has good resources including: Meat or in Primitive Plus Fresh Poultry , and Feathers . The only true problem lies in taming the Terror Bird. The Dodo can easily be persuaded with Berries but the Terror Bird can kill you which makes them harder to tame.
- If there were ever foxes in Ark, the Oviraptor would come as close to the personality of one. Not only can it assist the Survivor with stealing eggs from other dinos, it can help encourage local tame dinos to lay eggs more often. Let it roam near a Dodo pen and the dodos will be encouraged by their new neighbor to lay eggs more often.
- Phiomias are beneficial for their resources such as: Hide, Meat or in Primitive+ Fresh Bacon and since it poops often and larger amounts than the dodo it will be very helpful for fertilizer production.
Sheep [ edit | edit source ]
The sheep, Ovis are picky eaters and prefers Sweet Vegetable Cake or Lettuce over anything else, when it comes to taming. The taming expense is worth its weight in Wool and Raw Mutton. By using Scissors, the farmer can cut wool from the Ovis and use it as a resource to make Fur Armor in the Smithy, as well gain mutton when harvesting the corpse with a Pick.
Apiary [ edit | edit source ]
Raising Bees is profitable. If the Survivor is confident enough, they can attempt to tame a Giant Queen Bee and transport her Bee Hive back to their farm. As long as the player stores Rare Flowers in the Bee Hive, the honey bees will continue to produce:
and in Primitive Plus mode
Honey has several uses. It can be used to tame:
By throwing honey off the Wooden Raft during the attack, it can calm the great Leedsichthys of the sea. It can be used for Fish Bait or an ingredient in recipes like the Sweet Vegetable Cake and custom recipes. In anycase the Giant Bee Honey is a sweet snack for survivors.
Rotten Meat, Vultures and Bugs [ edit | edit source ]
It doesn’t take long to have Feeding Troughs full of Spoiled Meat. If the Survivor doesn’t need the extra resource to craft Narcotics, then domesticating Vultures can help keep the Feeding Troughs clean from wasted meat. When it comes to farming, the Vulture doesn’t have many uses other than it’s Eggs and it’s ability that causes Raw Meat to spoil quickly within it’s inventory.
Bugs [ edit | edit source ]
Bugs are also useful to keep Feeding Troughs clean from spoiled meat, however a couple of them have great fundamental abilities when it comes to a survivor’s farm life.
The Dung Beetle is more resourceful than any of them. As long as the player leaves them to wander in a safe place they can convert Feces (in their inventory) into Fertilizer and Oil.
If brave enough the survivor can attempt to tame this large, extremely aggressive creature; the Mantis. The Mantis has the capability to hold tools and weapons. Give it a good Metal Pick, that’s then influenced by the Mantis’ Melee Damage and it can mine large amounts of resources from rocks, including metal. Both resourceful and deadly, this is an insect that any farmer would want protecting their gardens.
Gardening [ edit | edit source ]
Gardens have an important role helping players survive during their struggle in the Ark. Not only do players gain nourishments to support themselves or their dinos, but they can also grow territorial plants that will assist in defending the survivor’s Shelter. Truly a successful garden is very beneficial therefore this article will cover all aspects of gardening in ARK: Survival Evolved, including both standard gameplay and Primitive Plus gameplay.
Preparation [ edit | edit source ]
Four things are needed to grow crops:
- A Crop Plot,
- Water and
- Fertilizer, includes but not limited to only Feces as well of Bonemeal Fertilizer from Primitive+.
Starting a garden even a small one, the player will have to gather resources not only to craft a Crop Plot to grow a plant in, just as well the needed resources to grow the plants. In ARK: Survival Evolved pick seeds from the wild vegetation, plant them in plots that you placed, water them and nurture them with fertilizer. Tend to your crops and they will grow to produce delicious and rare Crops, which can also be used to cook a plethora of recipes including useful dino food called Kibble that helps shorten the taming process! Explore to find the rare plant Seeds that have the powerful properties!
Gathering Resources [ edit | edit source ]
Just as it was in beginning a new game in Ark and gathering berries to survive, you probably found ‘berry seeds’ mixed in your or your dino’s inventory. The chances of finding every plant seed just from local berry bushes and foliage near forests and beaches differs. There are some crops (in standard mode) alone that grows and produces the seed and fruit in specific places in Ark:
Citronal, Rockarrots and Savoroot
You can find Citronals, Rockarrots and Savoroots as well as the seeds from the plants in the warm climate mountains on The Island and The Center . You will be able to easily distinguish the difference from the common bushes.
-note: need info on Scorched Earth —
This doesn’t apply to Ragnarok , the Rockarrots and Savoroots grow separately in the HighLands. To make your search easier there are a couple of old ruins in the highlands not far from the shore, that has both crops growing which may suggest that the former survivors that lived there originally had grown the crops in their own garden.
Plant Species X, Y and Z
Plant Species are the «territorial plants», mentioned before. However, the seeds are found separately depending on the Ark maps:
Also referred to as ‘Spitter Plant’. Is known for it’s aggressive reaction to spit poisonous projectiles at any creature that comes near it’s territory. However does not harm it’s owner or anything associated with their tribe nor ownership.
- The Plant Species X is found growing passively on the land by The Island’s swamps, yet can be found from almost any bush in Ragnarok and The Center .
- Plant Species Y
While it doesn’t grow in the wilderness, once the seed is planted and grown by the Survivor it will appear with a pinkish conical shape with small tentacle stems. It produces a fruit that has tentacles attached. If the player buries the fruit it will react as a trap toward enemies. Once the enemy steps on it, the tentacles will whip out of the ground to grab and constrict the trespasser tightly for a certain amount of time before dying.
- The seeds are only found in the purple flower foliage that grows on the ground in Scorched Earth and Ragnarok . You can confirm that is the plant, if you gain Silk with the other resources. However the seed is rare and has a low chance of being harvested.
- Plant Species Z
- Is only found in the wilderness of the Aberration Ark and can only be grown there.
The majority of the seeds can be found in any berry bush and foliage. There are places in Ragnarok that produces both the fruit and seeds:
- Can be found from Grapevines growing in the vineyard ruins on an island near Green Obelisk.
The Best Seed Gatherers [ edit | edit source ]
Seeds can be obtained in two different ways, either by hand or using a dino. While any herbivore that the player can ride can harvest a good amount, the:
are very proficient creatures for berry and seed collecting. The Iguanodon even has the ability to convert stacks of berries into seeds.
Crop Plot [ edit | edit source ]
There are several different crops plots, keep in mind that not every plant can grow in the same plot. Primitive Plus crops only grows in the Large Crop Plot while standard Berries and other Crops can grow from small to large. Note that Plants do not grow faster nor yield more fruits in different crop plots.
Small crop plots are best suited for berries. Medium crop plots are best suited for vegetables. Large crop plots are best suited for Plant Species X.
To plant a seed to an empty plot, open the plot’s Inventory screen, and place the desired item from your inventory into the plot’s storage. The seed will be consumed within seconds -provided water and fertilizer or feces are available- and will put your plot into the «Seeded» growth stage.
Different Crop Plots
- Small Crop Plot
- Medium Crop Plot
- Large Crop Plot
- Crop Bed (Square)
- Crop Bed (Round)
|Crop Plot||Supported Seeds|
|Small Crop Plot||Amarberry Seed, Azulberry Seed, Mejoberry Seed, Narcoberry Seed, Stimberry Seed, Tintoberry Seed|
|Medium Crop Plot||Amarberry Seed, Azulberry Seed, Mejoberry Seed, Narcoberry Seed, Stimberry Seed, Tintoberry Seed
Planting [ edit | edit source ]
After the crop plot is placed and the seed is planted, it will need both water and fertilizer to get the Seeds to grow. The survivor can bring both water to the crop plot manually by means of using water containers, wait for a natural rainfall or then fertilize the garden using their own human feces. Both jobs themselves are tedious. There are better methods and resources of growing crops effectively.
Fertilizer [ edit | edit source ]
Using feces at first as a fertilizer might be good to get the garden started, but taking the time to either wait or deliver the product to the garden bed is not a lifestyle for the typical survivor. You can shorten the time and increase the fertilizer effects by four methods:
See the list below to compare the Units of ‘Effective Fertilizer’
Types of Fertilizer
* When a plant has its maximum of fruits, it needs less fertilizer. As the fruits spoil after some time, leaving the plant in a non-full state for some time, these numbers are rather theoretical maximums.
To add feces or fertilizer to your plot, open the plot’s Inventory screen, and place the desired item in the plot’s storage. Once growing, your crop will slowly consume the first provided piece of compost, draining its value by one point per second (shown by a brown bar under the item). You can view your crop’s total ‘Fertilizer’ value at anytime by viewing the plot’s HUD. When the fertilizer reaches 0, the crop will degrade slowly and finally vanish (the crops will stay harvest-able, as long as they do not spoil).
A growing or fruit-producing plant needs approximately 100 units of fertilizer per minute (
1.67/s). Once the plant is full of fruits (for berries the limit per bush is 300, other plants can hold up to 150 fruits), the consumption is lowered to approximately 4.8/min (
0.081/s). As a rule of thumb, you should leave each of your plants with 144,000 fertilizer (a bit less than 3 Fertilizer), to keep it fertilized for 24 hours.
Irrigation [ edit | edit source ]
Irrigation will save time of having to continuously fill water containers and waiting for the next rain storm to happen. Depending if the gameplay mode the player is PvE or PvP, establishing a good network especially hidden is very important in PvP; so that your base may avoid being discovered by enemies. This section will cover the basics and advancements of building a good water system.
Pipes [ edit | edit source ]
To fill by irrigation, the player will need to have a working Tap near the plot. The Tap will only be considered working if properly connected to an Intake Pipe, or a Water Reservoir with water already inside, if pipes are connected to a water source correctly they will change in color from the normal stone/metal color to blue. This will indicate that water is flowing through the pipe. You will know the Tap is working correctly when your plot’s HUD says «Irrigated» in the Water stats.
To fill by rain or snow, the crop box must have unobstructed access to the sky or have a water tap connected to a Water Reservoir that is outside where rain water can be collected. Although someplaces, especially in The Center that rains often; relying solely on rain or snow to provide water is unreliable and not advised.
Small Plots can hold a maximum of 200 units of Water. Medium Plots can hold 400 units. Large Plots can hold 600 units.
Hidden Pipes [ edit | edit source ]
One easy way of hide pipes is to position a Stone Irrigation Pipe — Vertical by using any preferred structure, in this example a Stone Pillar. Position the pipe how low you want it. Then break the floor foundation and place as many Stone Irrigation Pipe — Intersections as needed for future connections (remember to replace the Stone Foundations as you go to the next section).
Advance Pipe Concealment
You can hide irrigation pipes by clipping them onto the ground/slope. It requires:
First place the Stone Irrigation Pipe — Vertical, then clip a Stone Irrigation Pipe — Inclined downward (it will most likely look halfway in the ground). Go into the crawling position with another Stone Irrigation Pipe — Inclined look straight down to the expected end of the Vertical Pipe, and switch to Oribit Camera. You should be able to look under the ground. There you try to adjust your character to position the pipe. Once you have the 2nd Inclined Pipe placed completely under the ground, then destroy the pipes sticking out of the ground. When you use the Stone Irrigation Pipe — Flexible, it will barely show in the ground. You may have to do this several times as needed to completely hide your pipe connections.
Growth/Harvesting [ edit | edit source ]
As your crop develops, it will enter different stages of growth. The approximate time your plant takes to grow is dependent on the availability of water and compost. Anytime one or the other is missing, the growth rate grinds to a halt.
Crops grow slowly taking quite a few day/night cycles before they are harvest-able
7 In-Game Days; sometimes even a real-life day)
5 In-Game Days)
1 to 2 In-Game Day to get to Fruitling)
When permanently fertilized, it takes about 1 real-life day to grow from Seeded to Fruitling. If the crop plot is enclosed by Greenhouse structures, crops grow significantly faster than usual.
Once your crop enters the «Fruitling» stage, your crop will begin to yield food, and occasionally new seeds. To harvest, remove the crops from the plot’s Inventory screen. As with all containers, overfull plots will need to have items removed down to less than the maximum inventory size before new items can be added.
Gardening (Mobile) [ edit | edit source ]
This section is currently under construction.
Greenhouse [ edit | edit source ]
Greenhouses give special bonuses to farming that can be seen on a crop box’s HUD in dark green. The Greenhouse Effect improves crop growth speed and reduces the amount of fertilizer used. The maximum of the Greenhouse Effect is 300%.