How We Learn: Sensei — Grasshopper

How We Learn: Sensei & Grasshopper

Here at Gram, we’re kind of obsessed with learning. We know that there’s always some way we can improve, some way we can make things better for ourselves, and for the people around us. But most of all, we know that some of the most important things that we can learn come from the people around us, the people we’re lucky enough to be able to work with every day.

So we decided to set up a system to take advantage of that knowledge, and to make sure that we were doing our best to learn something new every day. We’re calling it the Sensei-Grasshopper program. It’s kind of like a traditional mentorship program, but the difference is that everyone is a sensei, and everyone is a grasshopper. Everyone teaches something, and everyone learns something. Not only do we get to learn something new, but we also get to find out what the people around us know – sometimes it’s surprising!

Basically, the program works like this: the grasshoppers (people who want to learn something) pick out something they would like to learn, or someone they would like to learn something from (the sensei) ( the whole thing is centered around the grasshopper’s desire to learn – that’s the most important part) . They then check our S&G list to see if that person is available, and they match up. People also offer up skills or things they would be willing to teach (making them senseis). Then the sensei and grasshopper coordinate, set up a few times to meet, and start teaching and learning. At the end of the S&G cycle (which is the same as an OKR cycle, or a quarter), the sensei and grasshopper will present what they’ve taught and learned, and will choose whether they want to continue on, or pick a new subject or pairing. The whole thing is self-driven: it’s about what you want to learn, or what you want to teach. The S&G program never feels like a chore, or a requirement, because it’s coming directly from you. And we’ve found that the more personally invested we are in something, the better we learn.

The sensei and grasshopper program is super important to us, because it represents everything we believe in here at Gram. Everyone is an equal, everyone is a mentor, everyone has something valuable they can teach to the people around them. It’s an important, every day reminder that Gram is nothing without the people we have here, and the knowledge and skills they offer. And it reminds us that the most important thing we can do every day is to learn, and to seek out the innovative and the new.

Beautiful Savior, Beautiful Women

…that their hearts may be encouraged, being knit together in love… Colossians 2:2

Sensei and grasshopper

I am a college student living in Omaha for school, thus I went home for Easter. Leaving home is still hard for me today after all the times I have left for travel and school. As I drive away the closer I get to I-80 the more tears that roll down my face. I find so much happiness at home sometimes the tears are of joy because it is unbelievable how happy I am with my family. One of the main reasons for my happiness is my parents. My mom loves me so much we cannot talk about it because there are no words to describe it. My dad loves me so much he will tell me jokes or make faces at me for hours or days if needed to make me smile again. I am the child that according to my mom has encouraged all of Dad’s silly, child-like behavior. I am laughing just saying that! Dad and I are alike in many ways and for that reason I love talking to him. I have inherited my infinite supply of positiveness from him. He and I have been know to sit on the porch drinking wine and discussing everything.

Lately, in my post-adolescent/adult (somewhere in between) life things are changing and decisions are being made. Dad tells me, “Life is a long journey and there will be many questions along the way grasshopper.” I respond, “yes, sensei”, followed by a smile. He never runs from any of my problems but instead calms me and guides me to find answers. Most of the time I can figure out pretty good solutions and have confidence that I will make wise decisions. My confidence causes me to think that my dad believes in me. I question his belief because I did not get to ask him about it,yet.

This is all relevant because before Easter he wrote an editorial to the Grand Island Independent about ‘why we believe’. He was surprised Easter morning to see his article actually published! When he told me I was on my way out the door to visit friends and read the article from their newspaper instead. I was so proud of Dad! I wanted to discuss it with him but there was no time left. He wrote believing Jesus died on the cross, how this action saved us, and that God is there for us. Just like he, my dad, is there for me. See my dad believes in Him. Through Him he feels confidence in his decisions and beliefs. My dad is a steady beat in my life journey like God is in his life.

The following week I decided to join the Beautiful Savior Women’s blog. I thought it only appropriate to write about my dad and his editorial. I hope I make him proud. I want to write about my beliefs so I may strengthen them to be like my dad’s. Also I want to blog about my life happenings because I see God in them.

The Story of the Sensei and the Grasshopper

The Story of the Sensei and the Grasshopper. We Were All New Once Upon a Time.

I try to check the first post list on the blog roll and leave comments for the Newbies to encourage them and offer my help. I noticed one new member was also a new agent to the business and was asking questions in her blog posts and on the Q&A.

So I decided to email KRISTIE DESAUTELS to see if she had any questions about ActiveRain and how it could improve her business. She emailed me back with a list of questions and I could tell from that list that she and I needed to have a phone conversation to explain some of the answers. We scheduled a time to talk and had a good conversation.

I found out Kristie also works for her husband in his heating and air business and I agreed with her that she should be able to meet a lot of people through that to help her get started in the real estate business. In the Rain she wanted to know about adding links and photos and about following people and getting them to follow her. We talked about blogging topics and being consistent with her posts. I also explained about contests and how you can get extra points for participating.

These are all good topics and things even non-Newbies may ask. I am glad I could offer my assistance to Kristie. She has already posted her contest entry in the Sensei Grasshopper Challenge. If you haven’t meet her yet go over and check the Follow Button.

The Story of the Sensei and the Grasshopper. We Were All New Once Upon a Time.

Photo courtesy of vectorile/

2130 Wilma Rudolph Blvd.

Clarksville, TN 37040

When you need Real Estate services in Clarksville TN

it would be my pleasure to assist you!

Debbie Reynolds
«The Real Debbie Reynolds»

931-771-9070 Office | 931-320-6730 Cell

The Sensei and the Grasshopper—Which is which?

Until the middle of May my real estate life, coupled with a surgery my husband had, had me hopping from morning until night — and then some. It wasn’t until the middle of the month that I posted about the Sensei-Grasshopper challenge and said I’d be happy to share some of the time management forms that I used in an attempt to keep all facets of my life in check, see what’s out of kilter, and then alter plans to get back on track.

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Two of my favorite Active Rain members contacted me and said they’d like to chat about the forms and see if they could learn a tidbit or two to help balance their lives, Praful Thakkar and Bob Crane. I emailed forms to both of them, and suggested times to talk. Bob Crane i s out in the field most of this week, with spotty cell reception, so we’re hoping to talk tomorrow or Sunday.

But Praful Thakkar and I connected, and in person no less! Praful happened to be in Monterey, California, this week, attending a seminar and had Wednesday evening free. While it didn’t make sense for him to drive the 2+ hours to San Francisco (I know how intense motivational seminars are) it happened that my afternoon was free, so my husband and I drove to Monterey, and enjoyed a walk together along the gorgeous Pacific Grove coast, and then met Praful for dinner at a delightful, little tucked-away vegetarian restaurant.

Over dinner we chatted about all sorts of things; how San Francisco was his port of arrival in this country, how his IT career took him to New York, and now he’s enjoying a new career in real estate. A big fan of Brian Buffini, Buffini and Company, we talked about the principles he’s learned from them.

We also talked about how he has a problem saying «no» and that time gets away from him too easily. I mentioned how balance in life is important to me, which is why I structured my forms the way they are, and that reviewing our weeks and where our time was spent is as important as planning them in the first place.

I’m hoping that, perhaps on his travel back to New Hampshire, he can see how he might modify my forms for his use, can call me to discuss anything in particular that he might find helpful.

So which of us was the Sensei and which the Grasshopper? I’d say a bit of both. And isn’t that the way it usually is on Active Rain?

— Come for a visit; Stay for a lifetime!

When The Grasshopper Surpasses Their Sensei

The Tale of Snapchat vs. Instagram Stories

With success comes new challenges. For Snapchat, this means everyone is trying to replicate exactly what they are doing.

In June of 2016, Facebook-owned Instagram announced a new feature they were introducing called Instagram Stories.

Essentially Instagram Stories is a watered down version of Snapchat. Their features make it easy for Instagram’s 600 million users to adapt the viral ‘ stories’ habit easily.

Snapchat And Instagram Stories Go Toe-To-Toe

Fast forward four months and things start getting pretty interesting.

This week (early January) Instagram announced that Instagram Stories has accumulated 150 million daily active users. That’s exactly how many users Snapchat had as of June 2016.

Which means it’s taken Instagram Stories approximately four months to accumulate the same number of users it took Snapchat over four years to attract.

It’s a pretty incredible feat for Instagram to gain so much traction in such a short period.

Why Does It Matter

Snapchat is notoriously known as a difficult platform for people to adapt to, especially for marketers. It’s viewed as having a steep learning curve, being impossible to amass an audience, and a waste of time.

Instagram has solved for this because most people are already familiar with the platform, it is much simpler to grow your audience (or use the one you already have), and it is much simpler to adapt to.

This has resulted in massive amounts of Instagram’s users adapting to these new features to capitalize on the benefits of using ‘stories.’

Since Instagram already has over 600 million users, with only 150 million of them using Instagram Stories, expect the number to keep rising dramatically.

What To Do About It

I’m going to keep on utilizing both services until there is a clear defined winner. Snapchat is still more entertaining, but Instagram Stories is simpler.

A trickle-down effect will be, as people get used to Instagram Stories; we will also see people be able to adapt to Snapchat easier.

“Think of Instagram Stories as the training wheels for Snapchat.” — Peter Schroeder

People who are in the older generations are going to gradually start getting used to how to use stories.

Regardless what Instagram does, the young generations are going to stay true to Snapchat. Parents still have yet to figure it out, and the youth are safe there for now.


The competition is real and will cause the two companies not to sleep on each other. It will keep them innovating, which is a big win for us!

Expect to see amazing new features to come out for both Snapchat and Instagram Stories to try to pull you in.

For now, there is room for both.

A/B Sensei

Welcome grasshopper.

Today we begin your journey to experimentation enlightenment.

Cast off your preconceptions and assumptions. There is no room for complacency or ego in the experimentation dojo.

The art of experimentation is learning to learn.

The Way of the Product Warrior

Hypothesis-driven experimentation is a systematic way of exploring how to get to your vision, via measurable, reproducible results. It can be applied Growth experiments equally as well as it can to UI feature experiments. It is similar to the Scientific Method and shares the same goal: determining cause and effect relationships in a rigorous, objective manner. It is a powerful framework to guide your thinking.

There are 4 stages of a high-quality, controlled experiment:

  1. Designing the experiment
  2. Running the experiment
  3. Analysing the experiment
  4. Rapid iteration

All of these stem from your vision, strategy, and objectives. Once you’ve completed the 3rd stage, your newfound knowledge and insights will inform your next experiments. The cycle of experimentation continues, moving you closer to your goal with every step. Hypothesis-driven roadmaps and rapid iteration are a powerful way of reaching your vision.

Mastering the art of experimentation

Why should we A/B test ideas? And why should we use a rigorous scientific method to A/B test ideas? Read more

How to craft a good hypothesis (while avoiding hippos), and why a hypothesis can never be proven. Read more

How to design a rigorous experiment using the Hypothesis Kit and the «design like you’re right, test like you’re wrong» principle. We cover the null hypothesis, power analysis, the Minimum Detectable Effect, and how the length of experiment and the number of people you want to expose to it will affect this. Read more

Ramping up and why you shouldn’t stop an experiment before it’s finished. Read more

How to use Statistical Significance and the p-value to decide if your product change caused a change in your key metric. There’s also an introduction to bell curves and conversion rate distributions to give you some background to the p-value (plus some maths, if you’re interested). Finally, some tips on how to analyse an experiment objectively, and think like a scientist! Read more

Why your experiment is just the begining, not a means to an end. How should you decide what metrics to use (especially if you want to do no harm). Read more

Sensei and the grasshopper

A rewrite by Kansas Jim
version 1.0

It is possible for martial artists to be proficient in more than one style of martial arts. Each new style counts as a seperate skill and it must be developed seperately from any other martial arts skill. Naturally, a sensei or instructor will be needed to learn the first add of the new style and to teach its Disciplines.

Teaching Martial Arts

To be a sensei (to teach true martial arts) requires the character to be fully proficient in the style he wishes to teach. This means that he must know every available Discipline of that style and depending on the cosm the character is from he may need to seek permission from some agency or meet some special restrictions placed on the instruction of martial arts (elvish monks for example may only teach their martial arts to other elvish monks.)

To teach common martial arts, the character merely needs to be proficient with his style; at least +3 adds in the skill and he must know the special ability.

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A true martial artist may teach the common variant of his style to others if he has at least +3 adds in the skill and knows at least the first Discipline of the style (which will usually be the same as the special ability of the common variant, though not always) plus any other requirements he may have to meet as mentioned above.

In any case, teaching common or true martial arts also requires the use of the Training skill (Tokyo Citybook).

Developing New Styles

Martial artists may develop their own styles once they have learned the basic tenets of martial arts (in game terms, more than +3 adds in one style and at least one Discipline in that style or the special ability of a common martial art style). The design of the new style and the related Disciplines (or special ability) and requirements must be worked out in advance and approved by the GM. The character may not begin teaching his new style to anyone until he has first mastered it himself by learning all the Disciplines (or the special ability.) Because the martial artist will have to learn the Disciplines of his new style alone, the DN of each test is increased by +4 unless the martial artist has learned the Self Instruction Discipline in a prior style, in which case there is no additional modifier.

Guidelines for designing new martial arts styles can be found in Infiniverse #33 but it does not include the new Disciplines out of the Tokyo Citybook or this document nor does it account for the revisions made in this document (so I have not used it for the rewritten and new styles I have developed below.)

It is possible to develop a martial arts style completely from scratch but it takes much longer than working from a previous style. It is unlikely that a character could develop a martial arts style from scratch over the course of a campaign so rules for this will not be provided.

A style followed by (NT) is a rewritten style from the Nippon Tech sourcebook. A style followed by (TC) is a rewritten style from the Tokyo Citybook. The tests for the listed Disiplines are not listed as they will vary from sensei to sensei depending on various situations (I doubt there are very many rabbits on Marketplace for the Rabbit Chase.) A Discipline followed by (*) indicates a new Discipline.

Ninjitsu is the only form of true martial arts on Core Earth that did not go into seclusion 500 years ago. Instead, its practitioners remained out in the open (comparatively speaking, they were still very secretive by normal standards) and performed many services in Japan including assassination, spying, sabotage and even bodyguard duty. They are not quasi-mystical warriors with supernatural abilities; Ninjitsu is no more or less powerful than any other true style of martial arts, it just has more rumors and stories associated with it due to its presence in Japanese society for the last 500 years. Because the Ninjitsu masters did not honor the Sons of the Wind agreement 500 years ago, ninja are not looked upon favorably by that organization (which is basically every other true martial artist from Core Earth, so they’re not very popular.)

Ninjitsu is a Core Earth martial arts style but there are Marketplace ninja. This is because 3327 learned of the ninja during his scouting of Japan prior to the Possibility Wars and realized that they would be a useful asset in his invasion. 3327 acquired the services of a ninja master and had him brought to Marketplace to introduce Ninjitsu to that cosm. In addition, other ninja clans in Japan were hired by 3327 before the invasion to deny his opposition their services and to swell the small ranks of Marketplace ninja he had at the beginning of the Possibilty Wars. Not all ninja clans were hired by 3327 though, so there are «good» ninja working in Nippon Tech.

The most common form of Ninjitsu teaches the following Disciplines and this is the only style known to Marketplace ninja. There are some variant styles available in Core Earth. No style of Ninjitsu grants extra attribute points or restricts the use of Possibilities on the Reality skill — that’s just one of the many rumors that exist about ninja.

The martial artist must have Stealth, Prestidigitation and Disguise before a sensei will judge him worthy of learning Ninjitsu and becoming a ninja. Some variants may have additional or other required skills such as Lock Picking, Artist(acting), Forgery, Climbing, etc. depending on the primary focus of that sensei’s style. In addition, all ninja must take a vow of secrecy against revealing the secrets of the style or of disclosing the identity of other ninja to outsiders. Breaking this vow produces the same result as refusing a duel, loss of all adds in the Martial Arts skill.

Change Strike to Palm Strike and Drop Kick to Spinning Kick . The martial artist must have the Meditation, Long Jumping and Faith (Shinto) skills.

Ancient Shao-Lin (NT)

The required Faith add is in some form of Buddhism.

Change Strike to Balance (*) and Wind Running to Long Life .

Aikido («Akido» in NT)

Change Block/Strike to Crushing Block , Shout of Warning to Hold (*) and Detect Lie to Nerve Punch .

Change Strike to Palm Strike .

The martial artist must have Meditation, Willpower and the Find skills.

This harsh, brutal style is noted for its devotion to causing as much damage as quickly as possible. The martial artist is restricted in that he cannot use his Martial Arts to attack with a melee weapon and so must have the Melee Weapons skill. (NOTE: I have basically rewritten this style completely because it’s original form made little sense IMO.)

Change Knife Hand to Whirling Attack and change Cyclone Attack to Thunder Kick . The martial artist must have the Long Jumping and Acrobatics skills.

Change Sword Master to Weapon Master with a restriction of Weapon Master being limited to swords. The martial artist must have the Meditation, Evidence Analysis and an appropriate Faith skill.

Change Missle Master to Weapon Master (but with no restriction on what type of weapon.) The martial artist must have the Meditation skill and an appropriate Faith skill.

Anticipate — This Akashan Discipline requires the martial artist to know the Telepathy power group. The character is able to read the surface thoughts and intentions of his opponent and react to them as his opponent is making them; this gives the martial artist a +2 bonus to his Martial Arts against that opponent (in addition to any other bonuses he may have such as the +1 bonus if facing someone who does not have Martial Arts.) The drawback is that it takes one round to activate and during that round the martial artist may only generate a Psionic Manipulation skill total against the target’s Psionic Resistance or Mind value. If the martial artist fails he does not receive the +2 bonus and cannot attempt it again for the duration of the conflict. The target can nullify the bonus by generating a Psionic Resistance or Mind value greater than the Psionic Manipulation value of the martial artist. If the martial artist switches opponents during the fight he loses the bonus even if he switches back to the original opponent later on. This Discipline can also be negated by the Blank Discipline.

Attunement — This Akashan Discipline allows the martial artist to substitue his Martial Arts skill for the Biotech Weapons skill.

Awareness — The martial artist is attuned to his surroundings and is better able to detect all manner of things. The martial artist receives a +2 bonus to any sensory-based Perception skills.

Balance — The martial artist has great control over his body’s coordination and center of gravity, giving him a +2 to Acrobatics and his Martial Arts when defending.

Blank — The martial artist empties his mind of all thought and reacts purely by instinct. This gives him a +2 bonus on Willpower against all forms of Character Interaction and negates the Anticipate Discipline.

Calm — This Discipline allows a Draygaak to come out of a Frenzy easier than normal. The Draygaak may add his Martial Arts adds to his Frenzy skill when attempting to come out of a Frenzy. Note that a Frenzied Draygaak is unable to use Martial Arts and must rely on Unarmed Combat and/or Melee Weapons to make attacks while in a Frenzy.

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Hold — This Discipline allows the martial artist to seize his target in such a way that movement is severely restricted. While in a Hold the target is at a -3 penalty on all skills that require movement and will also cause himself damage if he moves or tries to resist the Hold. The damage he takes is equal to his own STR+2 plus the bonus value generated by the martial artist when he first applied the Hold. In addition, the martial artist may elect to cause damage to the target. In this case the damage is the martial artist’s STR+2 plus a rolled bonus value. The target may attempt to free himself from the hold by generating an Unarmed Combat or Martial Arts skill total against a DN of the attacker’s Martial Arts skill value. On a Good or better success the target manages to escape from the Hold. The martial artist may maintain the Hold as long as he wishes or until the target manages to escape.

Blind Sight — The martial artist is able to use his other senses in place of his normal vision. The character can detect living beings out to a radius equal to his Martial Arts adds in meters and can detect objects out to half that distance. Darkness modifiers are ignored for anything within the character’s area of effect and the martial artist receives a +4 bonus to his Perception to resist Stealth attempts within his area of effect. The drawback is that the character can be «blinded» by loud noise, strong odors and other strong sensory input that might not normally affect him.

Push — The martial artist is able to tap his Ki to enable him to push himself harder without suffering ill effects. The martial artist may cut fatigue damage from Speed or Power push attempts in half (round up). This does not affect Fatigue results from Maneuvers or the Conflict Line nor any other kind of fatigue result.

Elvish Path of True Knowledge (Aysle)

There are four different styles taught in the elvish temple but the only difference is in the Master Discipline.

Restrictions: The temple of the elvish monks has managed to raise their Social axiom by one point over the normal value of 18 in Aysle which gives them four Minor Disciplines instead of three and one Major Discipline instead of none. They may use all of their Minor Disciplines without risk of contradiction in Aysle but the use of the Major discipline does risk contradiction, though it will only be a one-case contradiction as the elvish monks have the same Social axiom as their temple (see the Delphi Council Worldbook’s section on Haiti for more information on this kind of thing.) An elvish monk must have the Faith and Focus skills as well as meeting the behavior requirements outlined in the Ayslish sourcebook. Elvish monks in general must return to their temple to learn new Disciplines as the chances of finding another monk outside the temple to learn from are very slim.

Draygaak (Star Sphere)

9. (none so far)
10-11. (none so far)

The Draygaak martial arts is a style still being developed and as yet no Draygaak has developed any Major Disciplines for it. In comparison to the berserk nature of a Frenzied Draygaak, the style being developed is very peaceful and non-violent.

Restrictions: The Draygaak must have the Meditation skill and cannot be of Coar alignment.

Shau-toth N’ahlar (Star Sphere)

This is one of the Akashan styles used by some Monitors.

Restrictions: The character must have the Psionic Manipulation skill and the Telepathy power group plus the Faith skill (usually Coar but Zinatt is acceptable.) Characters who have been infected by the Comaghaz and are part of the group mind are unable to use the Martial Arts skill (this applies for all martial arts, not just this one style.)

Chao Li Cho (Nile Empire)

This flashy kicking style is practiced by some of Wu Han’s minions in Cairo. Back on Terra, the style has developed further (due to the higher Social axiom) and adds Spring Attack to the Minor Disciplines, Hail of Blows to the Major Disciplines and Cyclone Attack as the Master Discipline.

Restrictions: The character must have the Acrobatics and Long Jumping skills. In addition, the character’s actions in combat create overly loud sound effects (the least of which are the strange cries of the martial artist himself.)

Swamis from other cosms (Terra, Core Earth) may know styles similar to this one but will benefit from their higher Social axioms. In general the Disciplines represent facets of the Findaru belief about everything being part of Harat and that seperateness is just an illusion. The Swami is able to see through this illusion and use it to his benefit (avoid danger, find weaknesses, identify deceit, etc.)

Restrictions: The character must be a Swami, which means he must have the Meditation skill and Faith(Findaru) and follow the other restrictions outlined in the Orrorsh sourcebook.

Conditions in Tharkold (like the Law of Ferocity) have prevented the Race from developing martial arts to the full extent allowed by their Social axiom. While development beyond this level is possible, no one has actually acheieved it in the cosm. This is a style used by Race warrior-priests from the region known as the Orient on Core Earth.

Restrictions: The character must have Faith(Way of the Race) and may not possess any cyberware that enhances his physical or mental abilities (because power must come from within, not from external tools.) He may however possess cyberware that grants him abilities outside the normal abilities of humans (thermal imaging, radiohear, etc.)

6. Detect Lie
7. Flashback

This style is one commonly practiced by corporate types in Marketplace because its philosophical background is suited for the corporate environment. It’s primary focus is on achieving goals and «striving for the top» with the necessary requirement of internal power being expressed as «you are the only one who can do what is necessary to make yourself superior». It’s combat applications are primarily defensive in nature as overt action is rarely the way to get ahead in Marketplace, but when overt action is called for, it is usually swift and decisive. 3327 is believed to practice Kubatoshi though how many Disciplines he is capable of using is unknown.

Restrictions: The character must have the Find skill and a Spirit of 10 or greater (the average person does not have the confidence necessary to improve himself) and must be able to afford the fees imposed by the sensei for the lessons.

These are some of the common forms of martial arts available in several cosms. Each form will list the true style it is based off of, what kind of style it is (Unarmed Combat or Melee Weapons) and its special ability. Note that there can be numerous variations of a form and some may have different special abilities. For example, two different forms of Tai Chi are included below.

Jida Chen (Marketplace)

From: Seda Chen
Type: Unarmed Combat
Special Ability: Iron Fist (damage is STR+2 though)

Tai Chi A (Core Earth)

From: Tai Chi
Type: Unarmed Combat
Special Ability: Balance

Tai Chi B (Core Earth)

From: Tai Chi
Type: Unarmed Combat
Special Ability: Stunning Attack (+2 on acting value)

Akido (Core Earth)

From: Aikido
Type: Unarmed Combat
Special Ability: Hold (skill penalty is only -1 and damage is straight STR plus bonus value)

Karate (Core Earth)

From: Atemi-Waza
Type: Unarmed Combat
Special Ability: Palm Strike (damage is STR+1 though)

Judo (Core Earth)

From: Jujutsu
Type: Unarmed Combat
Special Ability: Throw (but reduce distance thrown by 2 meters, minimum distance one meter)

Shau-toth Braknar (Star Sphere)

From: Shau-toth N’ahlar
Type: Melee Weapons
Special Ability: Substitute for Unarmed Combat & Dodge (against Missle Weapons)

Elvish Path of True Knowledge (Aysle)

From: Elvish Path of True Knowledge
Type: Melee Weapons
Special Ability: Substitute for Unarmed Combat & Dodge (against Missle Weapons)

Savate (Core Earth)

From: none
Type: Unarmed Combat
Special Ability: Leaping Kick (damage is STR+2 though)

From: Mikami
Type: Melee Weapons
Special Ability: Dagger Dance

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